Software Engineer, Animation
Santa Monica·Posted today
aigamingpython
<p><strong><span data-contrast="auto">Summary</span></strong><span data-ccp-props="{}"> </span></p> <p><span data-contrast="auto">We are seeking a skilled </span><span data-contrast="auto">Animation Engineer</span><span data-contrast="auto"> to join our team and help develop the systems and technology that bring characters to life in a new IP AAA open world game. As an Animation Engineer at Absurd Ventures, you will work closely with Animators, Gameplay Engineers, Designers, and Technical Artists to build and support responsive, </span><span data-contrast="auto">high-quality character animation systems in Unreal Engine.</span><span data-ccp-props="{}"> </span></p> <p><span data-contrast="auto">You will contribute to runtime animation systems, tools, and workflows that enable the team to create believable characters while meeting the technical and performance demands of a large-scale game. This is a hands-on engineering role for someone who enjoys solving problems at the intersection of animation, gameplay, and technology.</span><span data-ccp-props="{}"> </span></p> <p><strong><span data-contrast="auto">Core Responsibilities</span></strong><span data-ccp-props="{}"> </span></p> <ul> <li><span data-contrast="auto">Develop, maintain, and improve runtime animation systems for player characters, NPCs, creatures and enemy characters.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Work closely with Animators, Designers, and Gameplay Engineers to implement responsive, high-quality character behaviors and animation-driven gameplay.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Build and support animation systems for locomotion, traversal, interactions, combat, crowds and other gameplay scenarios.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Develop tools and workflows that improve the efficiency and iteration speed of the Animation team.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Implement and support animation functionality using C++, Blueprints, Animation Blueprints, state machines, blend spaces, montages, and other Unreal Engine animation technologies.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Collaborate with Technical Animation and Technical Art to integrate character rigs, animation assets, and procedural systems into the game.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Diagnose and resolve animation-related technical issues across code, animation content, and gameplay systems.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Profile and optimize animation systems for runtime performance, memory, and scalability.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Work within existing engineering architecture and contribute clean, maintainable, well-documented code.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Participate in code reviews and technical discussions and contribute to engineering standards and best practices.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Proactively identify animation technology risks and communicate technical challenges and potential solutions to the appropriate disciplines.</span><span data-ccp-props="{}"> </span></li> </ul> <p><strong><span data-contrast="auto">Core Qualifications</span></strong><span data-ccp-props="{}"> </span></p> <ul> <li><span data-contrast="auto">3+ years of professional experience as an Animation Engineer or Gameplay Engineer, or similar role in the video game industry.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Strong C++ programming skills and experience developing real-time game systems.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Professional experience working with Unreal Engine.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Strong understanding of real-time character animation concepts, including animation blending, state machines, locomotion, inverse kinematics, and animation-driven gameplay.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Experience working with Unreal Engine animation systems such as Animation Blueprints, Blend Spaces, Montages, and skeletal animation.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Strong debugging and problem-solving skills with the ability to investigate issues spanning code and animation content.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Experience collaborating directly with Animators, Designers, Technical Artists, and other Engineers.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Strong communication skills and a collaborative mindset.</span><span data-ccp-props="{}"> </span></li> </ul> <p><strong><span data-contrast="auto">Plus if...</span></strong><span data-ccp-props="{}"> </span></p> <ul> <li><span data-contrast="auto">Experience developing animation systems for AAA, open-world, or large-scale 3D games.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Experience with Unreal Engine 5 animation technologies such as Control Rig, Motion Warping, Pose Search, or Motion Matching.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Experience with procedural animation, IK, runtime rigging, or physical animation.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Experience developing Unreal Engine editor tools or animation pipeline tools.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Familiarity with motion capture pipelines and animation data processing.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Experience profiling and optimizing animation systems on console hardware.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Experience with animation systems involving traversal, combat, locomotion, or contextual character interactions.</span><span data-ccp-props="{}"> </span></li> <li><span data-contrast="auto">Familiarity with Python or other scripting languages used in animation or content pipelines.</span><span data-ccp-props="{}"> </span></li> </ul> <p><strong><span data-contrast="none"><span data-ccp-parastyle="heading 4">Description</span></span></strong><span data-contrast="none"><span data-ccp-parastyle="heading 4"> </span></span><span data-ccp-props="{"134233117":false,"134233118":false,"134245418":true,"134245529":true,"335559738":240,"335559739":240}"> </span></p> <ul> <li><span data-contrast="auto">Full-time job with benefits. </span><span data-ccp-props="{"134233117":false,"134233118":false,"335559738":0,"335559739":0}"> </span></li> <li><span data-contrast="auto">Role is on-site in Santa Monica, CA. </span><span data-ccp-props="{"134233117":false,"134233118":false,"335559738":0,"335559739":0}"> </span></li> <li><span data-contrast="auto">Office is located near downtown Santa Monica – near metro and freeways. </span><span data-ccp-props="{"134233117":false,"134233118":false,"335559738":0,"335559739":0}"> </span></li> </ul> <p><span data-contrast="auto">The base pay range for this position is $120,000 to $150,000 per year. </span><span data-contrast="none">Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. </span><span data-contrast="none">We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.</span><span data-ccp-props="{"201341983":0,"335559740":276}"> </span></p>