Cinematic Technical Designer

Santa Monica·Posted today
aigaming
<p><strong><span data-contrast="auto">Cinematic Technical Designer</span><span data-ccp-props="{"335559739":120}">&nbsp;</span></strong></p> <p><strong><span data-contrast="auto">Summary</span><span data-ccp-props="{"335559738":280,"335559739":120}">&nbsp;</span></strong></p> <p><span data-contrast="auto">We are looking for a Cinematic Technical Designer to join our team and help bring story moments to life across an all-new open world IP built in Unreal Engine 5. This role lives at the intersection of mission design, cinematics, and systems — responsible for implementing cinematic sequences,&nbsp;building tools for cinematic systems,&nbsp;and owning the connective tissue between player control, mission scripting, and authored content.</span><span data-ccp-props="{"335559739":140}">&nbsp;</span></p> <p><span data-contrast="auto">As a Cinematic Technical Designer at Absurd Ventures, you will work closely with Mission Designers, Cinematics Directors, Animators, and Engineers to build, integrate, and polish cinematic moments across a broad range of contexts — from quiet interactive scenes to large-scale scripted&nbsp;set&nbsp;pieces. You are equally comfortable in Sequencer and Blueprint, and you understand how both tools behave&nbsp;in development environments and&nbsp;inside a live, streaming open world.</span><span data-ccp-props="{"335559739":140}">&nbsp;</span></p> <p><strong><span data-contrast="auto">Core Responsibilities</span><span data-ccp-props="{"335559738":280,"335559739":120}">&nbsp;</span></strong></p> <ul> <li><span data-contrast="auto">Implement cinematic sequences in Unreal Engine 5 using Sequencer, including full cinematics, interactive cinematics, and blended in-world moments.</span><span data-ccp-props="{"335559738":40,"335559739":40}">&nbsp;</span></li> <li><span data-contrast="auto">Own the "glue"&nbsp;between mission scripting, player control handoffs,&nbsp;cameras, VFX events, environment set dressing&nbsp;and cinematic playback&nbsp;— ensuring transitions are&nbsp;seamless and&nbsp;state&nbsp;is always clean.</span><span data-ccp-props="{}">&nbsp;</span></li> <li><span data-contrast="auto">Build and&nbsp;maintain&nbsp;Blueprint logic supporting cinematic events: triggers, state&nbsp;management, player possession and&nbsp;de-possession, camera blending, and post-cinematic flow.</span><span data-ccp-props="{}">&nbsp;</span></li> <li><span data-contrast="auto">Implement and&nbsp;modify&nbsp;narrative implementation in our writing tools to ensure&nbsp;we're&nbsp;ingesting the correct data with the correct timing.</span><span data-ccp-props="{}">&nbsp;</span></li> <li><span data-contrast="auto">Collaborate with Mission Designers to&nbsp;identify&nbsp;where cinematics&nbsp;serves&nbsp;the design and problem-solve where authored content and systemic gameplay intersect.</span><span data-ccp-props="{}">&nbsp;</span></li> <li><span data-contrast="auto">Pitch, playtest and profile cinematic needs to resolve creative problems and improve overall narrative and gameplay quality.</span><span data-ccp-props="{}">&nbsp;</span></li> <li><span data-contrast="auto">Work with Animators to integrate character performances, facial animation, and mo-cap data into sequences correctly and to brief.</span><span data-ccp-props="{}">&nbsp;</span></li> <li><span data-contrast="auto">Partner with Audio and Dialogue teams to ensure VO, music, and sound events are timed and triggered correctly across all cinematic&nbsp;contexts.</span><span data-ccp-props="{}">&nbsp;</span></li> <li><span data-contrast="auto">Diagnose and resolve issues at the boundary of cinematic and open world systems — streaming, LOD, world state, and player state edge cases.</span><span data-ccp-props="{"335559738":40,"335559739":40}">&nbsp;</span></li> <li><span data-contrast="auto">Write and&nbsp;maintain&nbsp;clear technical documentation for cinematic pipelines, workflows, and implementation patterns.</span><span data-ccp-props="{"335559738":40,"335559739":40}">&nbsp;</span></li> <li><span data-contrast="auto">Proactively surface risks related to cinematic scope, performance, or implementation complexity and communicate them to Production and leads.</span><span data-ccp-props="{"335559738":40,"335559739":40}">&nbsp;</span></li> </ul> <p><strong><span data-contrast="auto">Core Qualifications</span></strong><span data-ccp-props="{"335559738":280,"335559739":120}">&nbsp;</span></p> <ul> <li><span data-contrast="auto">3+ years of experience as a Cinematic Technical Designer, Technical Designer, or similar role in the video game industry. Experience supporting cinematic implementation on at least one shipped AAA title.</span></li> <li><span data-contrast="auto">Strong hands-on expertise with Unreal Engine 5 Sequencer — shot tracks, event tracks, camera rigs, blending, and runtime playback.</span><span data-ccp-props="{"335559738":40,"335559739":40}">&nbsp;</span></li> <li><span data-contrast="auto">Solid Blueprint scripting skills, with the ability to build and debug cinematic control flows independently.</span><span data-ccp-props="{"335559738":40,"335559739":40}">&nbsp;</span></li> <li><span data-contrast="auto">Clear understanding of open world mission architecture — how cinematics&nbsp;are&nbsp;triggered, how player state is managed, and how streaming affects authored content.</span><span data-ccp-props="{"335559738":40,"335559739":40}">&nbsp;</span></li> <li><span data-contrast="auto">Fluency in the language of camera and editing: you understand shot composition, coverage, and timing, and you can&nbsp;implement&nbsp;a director's intent.</span><span data-ccp-props="{"335559738":40,"335559739":40}">&nbsp;</span></li> <li><span data-contrast="auto">Strong communication&nbsp;and cross-discipline collaboration skills. You can work across design, art, animation, and engineering without getting lost in translation.</span><span data-ccp-props="{"335559738":40,"335559739":40}">&nbsp;</span></li> </ul> <p><strong><span data-contrast="auto">Plus&nbsp;if…</span></strong><span data-ccp-props="{"335559738":280,"335559739":120}">&nbsp;</span></p> <ul> <li><span data-contrast="auto">Experience with&nbsp;MetaHuman&nbsp;facial animation pipelines or&nbsp;driven performance systems in UE5.</span><span data-ccp-props="{"335559738":40,"335559739":40}">&nbsp;</span></li> <li><span data-contrast="auto">Familiarity with Perforce and large shared codebases.</span><span data-ccp-props="{"335559738":40,"335559739":40}">&nbsp;</span></li> <li><span data-contrast="auto">Background in film, screenwriting, or on-set production — people who think in shots tend to do this work at a different level.</span><span data-ccp-props="{"335559738":40,"335559739":40}">&nbsp;</span></li> <li><span data-contrast="auto">Experience with narrative branching systems or dialogue trees that intersect with cinematic delivery.</span><span data-ccp-props="{"335559738":40,"335559739":40}">&nbsp;</span></li> <li><span data-contrast="none">Passion for narrative-heavy games and cinematics</span><span data-ccp-props="{"335559738":40,"335559739":40}">&nbsp;</span></li> </ul> <p><strong><span data-contrast="auto">Description</span></strong><span data-ccp-props="{"335559738":280,"335559739":120}">&nbsp;</span></p> <ul> <li><span data-contrast="auto">Full-time job with benefits.</span><span data-ccp-props="{"335559738":40,"335559739":40}">&nbsp;</span></li> <li><span data-contrast="auto">Role is on-site in Santa Monica, CA.</span><span data-ccp-props="{"335559738":40,"335559739":40}">&nbsp;</span></li> <li><span data-contrast="auto">Office is&nbsp;located&nbsp;near downtown Santa Monica — near metro and freeways.</span><span data-ccp-props="{"335559738":40,"335559739":40}">&nbsp;</span></li> <li><span data-contrast="auto">The base pay range for this position is $115,000 - $140,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</span><span data-ccp-props="{"335559738":40,"335559739":40}">&nbsp;</span></li> </ul> <p><strong><span data-contrast="auto">About Absurd Ventures</span></strong><span data-ccp-props="{"335559738":280,"335559739":120}">&nbsp;</span></p> <p><span data-contrast="auto">Absurd Ventures is a media company creating new IP across all platforms and for all formats. Absurd Ventures is building narrative worlds, creating characters, and&nbsp;writing&nbsp;stories for a variety of genres, without regard to medium, to be produced for live-action and animation; video games and other interactive content; books, graphic novels, and scripted podcasts.</span><span data-ccp-props="{"335559739":140}">&nbsp;</span></p>